1. I—S—O—P—T
  2. MIT Shape-Change
  3. Mission patch for TSFSR
  4. APAP(3): Designs for Exhibition
  5. APAP(2): Digital Archive
  6. APAP(1): Identity
  7. Aesthetics of Automation
  8. TED Fellows Retreat
  9. Copenhagen Wheel Identity
  10. Change of State
  11. Projection for ICP Event
  12. A+–xB Workshop
  13. Medium is the Same
  14. Roadshow: Korea
  15. Clyfford Still Museum Proposal
  16. Status! Status! Status!
  17. Trans-Cntntl Poking Machine
  18. Absentee
  19. OPT Working Title
  20. MIT Media Lab Identity
  21. Tribute to Mandelbrot
  22. AGWF
  23. Subcurrents
  24. Trash Track (BalkTalk@MoMA)
  25. Study: Additive Circle
  26. Manual: The Manual
  27. Paul Arrives
  28. The Password
  29. Study: Additive White
  30. Clockwise
  31. MFA 2010: 1st Yr Exhibition
  32. Making Do 3
  33. 16×16: GDMFA 2009
  34. Oh Yes ’09: 2nd Yr Exhibition
  35. Thesis Helmet
  36. UG Senior Exhibition ’08
  37. Study: Indiscriminateness
  38. Thoughts on Printing
  39. Being Bothered
  40. 50 Words in Relation
  41. Study: Pointlessness
  42. Justification
  43. A Hundred Days at 8pm
  44. Double Standard
  45. If I Were You
  46. Undergrad Comp. Exhibition
  47. 2 ½ Years of Vocabulary
  48. Alcatraz: poem by Sharon Olds
  49. Climate Crisis on Djibouti
  50. Real: 9/11/2007
  51. The System: Mapped Out

A+–xB Workshop at Bauhaus-Universität Weimar

A full-semester wokshop at Bauhaus-Universität Weimar, resulted in a exhibition of student works and a collectively designed book.

From Movable Type to the Internet, technology and graphic design have a complicated relationship. While the field of graphic design benefits greatly from technological advancement such as desktop publishing revolution of the 1980s, imagination of graphic designers are often hopelessly limited to the tools that are within their immediate reach.

This workshop investigates this duality inherent in the relationship between technology and design. By substituting the familiar technologies to unfamiliar one, or other times through a broad survey in adjacent disciplines in order to re-discover the essence of graphic design and re-define or re-imagine the act of designing of today.

Our exploration will focus on automation, especially on how to comprehend its pervasiveness and its request to change the role of a graphic designer. We’re surrounded by the products of highly automated processes, that are often humanly impossible to understand due to our lack of sense for such scale or complexity. However, the outcomes of these processes are there for us to be seen, to be touched and to be used every day. How can we bring these automated processes (or its products) to the human level where it can be understood? Or how do we go by design a such processes without being overwhelmed?

“Technology is anything that wasn’t around when you were born”, said Alan Kay, an American computer scientist and pioneer of graphical user interfaces. This line of thinking encapsulates the ‘present (nowness)’ inherent in technology, and at the same time implies the challenge in understanding it. It has always been something that you’re not native with, but is novel and unique to the era. This is how technology affects graphic design – through its quirky promises and unresolved aesthetics, but with wide possibilities to the new and unknown.

This workshop has been held at Bauhaus-Universität Weimar during the January of 2013 with generous help of Markus, and all other GD faculty, including Matthias and Michael.


Marc Bredemeier, Felix Egle, Frieder Oeleze/Lukas Krause, Dan Sauerbrey, Viola Kristin Steinberg, Johannes Siebler, Julia Wagner, Skye Zhang

Class offered at Graphic Design department of Bauhaus-Universität Weimar

Photography by Ahrong Han


Earlier project:
Medium is the Same

Later project:
Projection for ICP Event